Appendix
The Gates of Arcanea
Ten Gates hold the world together. Each is a threshold of growth, tended by a God or Goddess and their bonded Godbeast. To walk through a Gate is to be tested. To pass is to be changed. To complete all ten is to become something that the world has only seen a handful of times across all its Ages.
| Gate | Guardian | Godbeast | Domain | |------|----------|----------|--------| | Foundation | Lyssandria | Kaelith | Earth, survival, bedrock truth | | Flow | Leyla | Veloura | Creativity, emotion, water-memory | | Fire | Draconia | Draconis | Power, will, transformation | | Heart | Maylinn | Laeylinn | Love, healing, compassion | | Voice | Alera | Otome | Truth, expression, resonance | | Sight | Lyria | Yumiko | Intuition, vision, perception | | Crown | Aiyami | Sol | Enlightenment, clarity | | Starweave | Elara | Vaelith | Perspective, transformation | | Unity | Ino | Kyuro | Partnership, connection | | Source | Shinkami | Source | Meta-consciousness, totality |
The Five Ranks of Magic
| Gates Opened | Rank | |--------------|------| | 0 -- 2 | Apprentice | | 3 -- 4 | Mage | | 5 -- 6 | Master | | 7 -- 8 | Archmage | | 9 -- 10 | Luminor |
Only one mortal has ever opened all ten Gates and attained the rank of Luminor. His name was Malachar Lumenbright. He stands as both the proof that the journey can be completed and the warning of what completion can cost.
The crew begins at Foundation. Nine Gates remain.
The journey continues in Volume 2: The Flow